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Jeux vidéo
Documents concernant les liens qui existent entre la musique et les jeux vidéo. plus particulièrement le rôle de la musique dans les jeux vidéo et ses modalités de création et de composition.
- MUSIQUE AU JOYSTICK (Mathias Milliard, Irma)
5 juin 2014, par Vincent Rouzé Sound design, musiques d’ambiance, jeux musicaux… L’atmosphère sonore est un élément clé de la narration ludique et elle participe activement à l’expérience des gamers. Derrière ces usages, des métiers dédiés à la création sonore existent. Entre spécificités artistiques et difficultés juridiques, comment fonctionnent-ils ? Comment compose-t-on ou place-t-on (...) - Gibbons William, Wrap Your Troubles in Dreams : Popular Music, Narrative, and Dystopia in Bioshock (2007)
3 janvier 2012, par Vincent Rouzé The science-fiction world of the video game Bioshock (2K Games, 2007) presents a dystopian vision of mid-century America. The game explores the creation and ultimate destruction of the underwater city of Rapture, an Ayn-Rand-inspired capitalist Utopia. Though the game features an award-winning original score, its soundtrack also borrows (...) - Whalen Zach - Play Along - An Approach to Videogame Music
14 novembre 2011, par Vincent Rouzé In this essay, I attempt to develop a workable theory of videogame music that approaches the question of music as a part of the narrative component of games. While I intend to steer clear of the ludology versus narratology debate, certain assumptions and allowances must be made in my approach that will ultimately favour one side ; but, as the (...) - Collins Karen, Video Games Killed the Cinema Star : It’s Time for a Change in Studies of Music and the Moving Image (2007)
2 juin 2010, par Vincent Rouzé The field of games audio is wide open for study, and offers many interesting issues in terms of practice and theory. It is time for scholars of music to put aside prejudices and preconceptions of games audio and recognize that the study of games audio will dispel myths about the apparent ‘simplicity’ or superficiality of games and games (...) - Collins Karen, Grand Theft Audio ? Popular Music and Intellectual Property in Video Games
2 juin 2010, par Vincent Rouzé The global video games business represents an enormous cultural industry. The leading industry organization, the Entertainment Software Association, claims that over 75% of heads of households in the United States now play computer or video games.1 Sales statistics fluctuate with the release of new consoles (approximately every five years), (...) - THOMAS m. “MUSIC IN VIDEO GAMES.” (2004)
10 mars 2010, par Vincent Rouzé Although there is a large amount of literature about video games and other related topics, the area of music for video games has much less information available. "The Rough Guide To Videogaming" by Kate Berens and Geoff Howard (2002) provides a useful introduction to the world of video games. It includes a review of the various consoles and (...) - Lipscomb S. D. & Zehnder S.M. Immersion in the Virtual Environment : The Effect of a Musical Score on the Video Gaming Experience (2004)
10 mars 2010, par Vincent Rouzé During the past three decades, dramatic technological developments have resulted in a significant enhancement of the aural component accompanying virtual experiences. In movie theaters worldwide, ultra-high fidelity surround sound systems are present in nearly 100,000 theaters (Dolby Lab, 2004). During this same period, the sonic (...) - Collins Karen, "Loops and bloops". Music of the Commodore 64 games
2 décembre 2007, par Vincent Rouzé Le Commodore 64 est l’ordinateur le plus vendu au monde. Avec lui l’informatique se démocratise et les jeux se développent. Karen Collins s’intéresse ici plus particulièrement aux musiques qui ont accompagné ces jeux